
The Engine
We don't just track objects. We model physics with sub-millimeter precision. Our architecture transforms raw video streams into actionable kinematic vectors.
[ FULL-STACK ARCHITECTURE ]
Pixels to Vectors.
Our vision pipeline is a tiered system designed for precision at scale. From heavy GPU-bound detection to edge-optimized inference.
Tracking Precision
Sub-pixel joint metrics
Inference Latency
8ms - 14ms (GPU Cloud)
Data Output
labels.json / Supabase SQL
Neural Core
Proprietary Detection + Reasoning
// INITIALIZING KINEMATIC_SOLVER_V4
LOADED MODELS: [POSE-SOLVER-V4, TRAJECTORY-V3]
IDENTIFYING_ROOT_CENTROID... [SUCCESS]
CALCULATING_TORSO_YAW... (12.42 deg)
MAPPED_JOINTS: 17/17 [L_KNEE, R_KNEE, L_HIP, R_HIP ...]
GENERATE_TACTICAL_FEEDBACK... [LLM_ASYNC_CALL]
>> Pipeline Latency: 12ms
>> Coordinate Integrity: 99.8%
[ PROCESSING PIPELINE ]
From Pixels to Intelligence.
Stage 1
Video Input & Processing
Raw video stream processing
- Frame extraction
- Resolution normalization
- Frame decoding
- Quality enhancement
Stage 2
Detection & Tracking
Multi-object detection and tracking
- Player detection
- Ball detection
- Instance segmentation
- Multi-object tracking
- Re-identification
Stage 3
Pose & Kinematic Analysis
Biomechanical extraction
- 17+ keypoint detection
- Joint angle calculation
- Velocity vectors
- Trajectory smoothing
- 3D projection
Stage 4
Intelligence & Output
Neural reasoning and data export
- Tactical analysis
- Technique classification
- JSON labels
- Video overlay
- API response
Processing Speed
8-14ms/frame
Detection Accuracy
99.8%
Keypoint Precision
Sub-pixel
Pipeline Latency
<12ms
[ THE PIPELINE ]
Unified Intelligence Hub.
YOLO + SAM + OC-SORT Fusion
1. Multi-Stage Detection
YOLO-based object detection, SAM segmentation, and OC-SORT tracking for concurrent detection of high-velocity objects and player pose landmarks with sub-pixel resolution.
Skeletal Mapping v4 + Biomechanical Solver
2. Kinematic Extraction
Proprietary joint-angle solvers mapping high-density skeletal landmarks to real-world anatomical vectors.
Cognitive Reasoning Engine
3. Neural Reasoning
Transforming raw tracking coordinates into high-level tactical insights and biomechanical feedback via LLM reasoning.
High-Throughput GPU Cloud
4. Deployment Layer
Centralized processing via specialized orchestration servers on dedicated GPU instances for massive batch analysis.
Native
SDK Integration.
Deploy our high-fidelity tracking into your own application. Our lightweight edge binaries provide professional-grade analysis without the server-side lag.
- WASM & Native Binaries
- Real-time JSON Streaming
- Cross-Platform Unity Support
{
"frame": 1240,
"skeletons": [
{
"id": "athlete_01",
"conf": 0.998,
"joints": {
"l_knee": { "x": 120.4, "y": 450.2, "angle": 158.2 },
"r_knee": { "x": 125.1, "y": 455.1, "angle": 162.4 },
"velocity": "4.2m/s"
}
}
],
"event": "BACK_HAND_DRIVE",
"intensity": 0.82
}